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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Takeshi Yamato
Ministry of War Amarr Empire
157
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Posted - 2011.11.26 17:09:00 -
[1] - Quote
Dear CCP Soundwave
EVE could use some cleaning up, many modules that once served a purpose are now obsolete. Some can be changed into something useful. Others are beyond hope and should be removed.
1) All the "basic versions" of modules and their named variants are redundant ("Basic Capacitor Power Relay" etc). Remove them in the name of reducing market clutter.
2) T1 frigates and cruisers: most of the ships in this category need help.
3) Signal Amplifiers, the low slot version of Sensor Boosters, don't compare favorably to their med slot brothers and are underused for this reason.
4) Similarly, Sensor Backup Arrays, the low slot version of ECCM modules, don't compare favorably to their med slot brothers either.
The idea seems to be that low slot modules need to be worse than the med slot equivalent. The problem is, they're much worse (ECCM modules are twice as good as Sensor Backup Arrays), and the same slot could be filled with another type of module where this idea doesn't apply (heat sinks, etc). So I think in the end, this idea is flawed.
5) Speaking about ECCM: Omni ECCM modules makes all the racial ECCM modules redundant, which is fine. Just remove the racial ECCM in the name of reducing market clutter.
6) Automated Targeting systems are redundant.
7) Capacitor Batteries. They are extremely limited in their usefulness. Their fitting requirements are disproportionally high. They should in theory be the module equivalent to Semiconductor Memory Cells.
8) Defender Missiles don't really work well and are also not nearly as strong as Tracking Disrupters on a per-module basis. Consider replacing the entire concept with Point Defense Systems.
9) Regenerative Platings are another orphan module. |

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2011.12.06 20:57:00 -
[2] - Quote
A "Split given sum of money among gang members" command. Used like "Give Money". On a per gang, wing, fleet basis.
Useful for splitting the expected profits of loot drops in Incursions or I suppose Exploration or freighter kills or whatever. It's a lot of work with larger fleets. |

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2011.12.08 18:02:00 -
[3] - Quote
A "Snap scan probes to celestial object" function.
It moves the probes(s) next to the selected celestial object (usually a planet). If used with a group of probes, it moves the center of the probe group to the celestial object.
Saves us time re-arranging probes on the x,y,z axis manually for each planet or group of planets. |

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2011.12.13 16:36:00 -
[4] - Quote
CTRL + CLICK (on a module) = Toggle Overload
We need this! |

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2011.12.13 20:45:00 -
[5] - Quote
Alpheias wrote:I would like to have the option of delete injected skills.
I am not asking to be reimbursed for the training time. All I am asking is the option to delete skills that I am never going to utilize in any case.
And lets limit it even further, 5 skills that you can delete per year.
Hey, you never know when you're to have to go mining in a Bantam 
On a more serious note, a "Hide Skill" function applied to individual skills as well as a "Show Hidden Skills" toggle would be appreciated. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
223
|
Posted - 2012.07.28 12:38:00 -
[6] - Quote
An AU range field in the directional scanner, next to the one displaying range in km. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |
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